Cool Mini Or Not showcased their massive line of products, which seemed like triple the amount of last year's. Some of their new games fell pretty flat, though. For example, I liked the concept of Kaosball, but my friends and I found two issues with the game: First that each team of 13 consisted of only two sculpts, and the second that the playing field was only... 6-8 squares across (I can't quite remember the exact amount). That's a pretty small field for a football-inspired game.
It also seemed like a flatline product for CMON, as once you have your team, there's really not much incentive to buy anything else. Sure, they could release new teams, but once you find the team you like, why would you buy another? They mentioned releasing new ringers - which are like free agent superstars - and "upgrades", but I'm willing to bet they'd be sold for $10-15. Not a huge moneymaker for CMON.
Unfortunately, Hawk Wargames wasn't exhibiting but there was a Dropzone Commander tournament. The models people brought were gorgeously painted. I was a bit intimidated by the sight, truth be told.
My friends got heavily hooked on a rebooted skirmish game called Pulp City. Originally released in 2007, last year they held a Kickstarter for a second edition of the rules plus a redesign of the model line. It didn't seem like a bad game in my opinion, as it shared quite a few traits with Malifaux: power points instead of soul stones, pregenerated characters, alternating activation, small maps and a handful of units.
I will note, however, that it was the only game my friends demo'd at the convention, and it was the first wargame they've ever played (unless you count D&D or Zombicide, which is like comparing apples and oranges). So they didn't really have a basis for comparison. Regardless, I'm glad they found something new to get into and enjoy.
|Gabrielle and Xena, respectively.|
|Even PlanetSide was represented!|
|Lamenters by Jawaballs|
|The final frontier... conquered!|