Last Piece of the Puzzle

After a few months of painting, I've finally finished my Imperial Knight. It's just a shame now that I've essentially quit the hobby and this wonderful model will be nothing more than a decoration in my apartment.

Imperial Knight: Kayle
The very fact that this unit's rules were horrendously nerfed via errata before I even finished painting it just goes to show how quick Games Workshop was to screw over its playerbase. I shouldn't have bought its $40 codex the same week I bought the model. I should've waited until I completed building and painting it. What a waste of money. And paper.


The Cycle Tightens & We Lose

With rumors and news of the next edition of Warhammer 40,000, I find myself incredibly unamused. At first the prospect of a v6.1 was fine by me - sure, Sixth has its flaws and it's certainly not my favorite edition - but it sounded nice having some rules clarified and others tweaked. No big deal, or so I thought until this week.

The changes in this upcoming edition are far beyond "minor adjustments" as people first reported. It's clearly an entirely new edition of the game, with so many things altered and added that it couldn't possibly be named v6.1 and be considered accurate. Perhaps these tabletop game reporters are unaware of how version numbering works?

Regardless, I'm not even close to excited. To give a label to my current feeling towards this product would be melancholy at best, angry at worst.

Why? Just two years ago I paid $75 for a rule book that was previously priced at $50. People were assured by GW fanboys that the $75 pricetag was worth it since it'd last at least four years. Wrong. Now we have to buy a new edition... and guess what? It went up another $10! To spend $85 on a friggin' book is ridiculous. I don't care at all that it's supposed to be a trio of books like they did in Second. I was already very upset that to field an Imperial Knight you had to buy the model itself for $140 and the codex for another $40, making the Imperial Knight effectively cost a player $180 plus tax and/or S&H.

And yes, I became a hypocrite when I bought them (albeit at discounted prices) but now I've learned that D-strength weapons will allow invulnerable saves for "most" attacks. Are you kidding me? The codex is only a few months old and already it's permanently nerfed against the re-rollable 2+ invulnerable armies - which was the only reason I bought one! To make matters even stupider, codex always trumps rule book, and within the codex it specifically states, "...no saving throws of any kind are allowed ... including special rolls such as Feel No Pain or Necron Reanimation Protocols." So, what, is GW going to print a new version of the Imperial Knight codex and charge us $50 for that 'updated' version?!

To add to my frustration, I stopped buying GW's expansions once I realized in Fifth that it was a growing trend for each edition to essentially absorb previous edition's expansions. What a waste of money on the consumers behalf and paper on GW's part. I'm far from a treehugger but does nobody care about the environment anymore?

Now let's take a look at something really grinding my gears. This is a breakdown of the life cycle for all editions of the game. Notice a trend?
Rogue Trader, 1987
+6 years
Second Edition, 1993
+5 years
Third Edition, 1998
+6 years
Fourth Edition, $45, 2004
+$5, +4 years
Fifth Edition, $50, 2008
+$25, +4 years
Sixth Edition, $75, 2012
+$10, +2 years
Seventh Edition, $85, 2014

Aside from Third Edition, the books have had shorter and shorter lifespans and yet the prices of each edition are going up way faster than inflation! Mind you, I joined the hobby during Fourth so I don't know how much the prior editions cost and I can't seem to find any prices online. But I'm willing to bet they also fit the trend of price increases.

As it stands now, I've grown sick of this game. I never thought I'd become that guy. You know, the one who bashes a company for trying to make money. But I'm drawing a line here, and GW will undoubtedly and arrogantly just walk across it. I won't, however. I've recently discovered games like BattleTech, Dropzone Commander, Mercs, Malifaux, Super Dungeon Explore, and Zombicide that are priced better and are just as fun.

But am I quitting the hobby? Well, I spent over eight years of my life collecting and painting these miniatures, so they will still get some use if anybody is down to still play Sixth, and I definitely won't try to sell or trade them. I'll hold onto my stuff until GW either learns the error of their ways... or goes bankrupt from greed.


Crusade of Fire

My LGS launched a six-week campaign tonight utilizing the 'Crusade of Fire' expansion. At first I was hesitant to join, but I was told that it was a bit more relaxed than cutthroat tournaments so I decided to give it a shot.

Predictably, I lost my game (11-4), but fortunately I kept control of my four tiles on the campaign map. I can't be knocked out now until week five at the soonest. And let's face it, I probably won't win any of my games. I only play for fun so my lists aren't very competitive. Or spammy.

From nine to one, and then there were none.

There weren't really any highlights to the game, aside from my Chapter Master slaughtering an entire nine-man squad of Sternguard Veterans. And my Dreadnought crushing a Techmarine's skull with its fist.

In hindsight, though, the list I made was just terrible. Poorly thought out, marred by mistakes, and just an overall mess. It was also 1,500 points, which isn't my forte. My best lists and tactics are at 2,000 points. Anything less and I seem to handicap myself.

Hopefully next game goes a little better. But honestly I'm going to be surprised if I win a single game of this campaign. It should still be a fun experience though!


Return from TempleCon

TempleCon was a blast. Days later, I'm still recovering. Honestly, I'm a bit bummed that I could only go on Friday and Saturday. Still, though, it was so much fun. Next year I'll plan for Sunday too.

While I wasn't able to get a game of 40K in (for various reasons), I did get to play Zpocalypse, Zombicide, Sedition Wars, and AEGIS.

There was a raffle for the Rhode Island Food Bank to which I donated $5 and won a Herald of Tzeentch ($40 value). I also spent an exuberant amount of money on Dropzone Commander ($442).

Preview of the underside of a Resistance truck.
And speaking of which, I want you to know just what an incredible company Hawk Wargames is. Created by a guy named David Lewis, Dropzone Commander is probably the most cinematic and detailed tabletop game I've ever seen. It offers rules that let you demolish buildings, properly scaled 10mm models that are 'obsessively' detailed, and a product line that expands at a rapid rate. They're even planning on adding a fifth faction soon called the Resistance.

The starter kit features an all-plastic range of models for the UCM (United Colonies of Mankind) and Scourge factions. My girlfriend jumped aboard and commands the Scourge. I opted for the resin PHR (Post-Human Republic) "mega army" deal. Since we were spending so much, they threw in an extra rule book ($23 value) and a Ruinscape terrain pack ($45 value). And that's on top of all the Cityscape pop-up buildings and streets posters that come in the starter kit!

Starter kit + extra rulebook!

Additional terrain pack!

But as great of an event as TempleCon was, it did have some drawbacks. First, I was very disappointed with the lack of exhibitors. The event was dominated by Privateer Press, with indie companies Hawk Wargames and Zephyr Workshop on the sideline. CMON had a large booth but I can't decide whether they're publishers or developers. But where was Games Workshop, Wizards of the Coast, Catalyst, or Wyrd? They missed out on quite an opportunity here.

Second and third, the hotel layout and parking weren't very good. I heard that there were several floors dedicated to TempleCon, but I never left the ground level. The parking lot filled up very quickly. Most people ended up ordering from the caterers rather than risk giving up their parking spot to travel elsewhere.

But, aside from those few complaints, the event was an incredible time and I can't wait for next year!


Road to TempleCon

With tomorrow being TempleCon's opening day, I am pumped. Although I've been to video game and comic book conventions, this will be my first tabletop wargaming convention.

I'll be bringing the entire fully painted 3,000+ points of Red Dragons, plus the half-painted beginnings of my Arcanists/Malifaux force. I have yet to play a game of Malifaux but I'm sure Wyrd representatives will be there for demos. At PAX East last year I was finally able to play BattleTech via a demo. That was a lot of fun but it's a shame not many people play the game.

I had to freshen myself up last night with a game of Warhammer 40,000 at the Whiz. I hadn't played a game in months, and even then my experience with sixth edition hasn't been that fantastic to start with.

We played a four-way "carnage" game (every man for himself, kill points and single 5-point objective). I came in close second as I believe the final score was 5-4-2-0.

I achieved kill points very quickly by blowing up three tanks in my first turn and a fourth tank in my second turn. After that, there wasn't much more I could do aside from attempt rushing the objective and taking pot-shots with a quad-gun.

However, I finally re-introduced my Librarian back into my army lists. I haven't really used a psyker in probably five years, if not more. I ended up manifesting Enfeeble on the Biomancy table, and - oh man - it is awesome! I knew it nerfed enemy units but I had no idea how useful it was.

The card represents a crater.
Example: The opponent to my left had a squad of Imperial Guardsman sandwiched between two Leman Russ Demolisher tanks. Since I had nothing else in range of my Librarian, I decided to cast it on them with the expectation of just slowing their movement due to treating all terrain as difficult. In the same turn, I blew up one of the tanks, which caused an explosion that encompassed the Guardsmen... who had a -1 penalty to their already-low Toughness. Imagine my surprise when I unexpectedly almost wiped out an entire squad in addition to a tank!

My Chapter Master also had the 'Storm of Fire' Warlord trait, which he cast on my Devastator squad in turn two. The best part about this is that my army uses the Imperial Fists tactics, which grants Tank Hunters to my Devastators. My sergeant is able to forgo his shooting to boost the multi-melta Marine's BS to 5. With 'Storm of Fire' cast on them, the whole squad re-rolls missed to-hits. Needless to say, my left opponent's other Leman Russ blew up from a barrage of incoming missiles and melta shots. Now that's synergy, baby!

So after last night's throw down, I'll definitely take a Librarian in future lists. They're awesome in this edition and really fun. And I'll have more pictures and battle reports posted on here after TempleCon this weekend. Hope to see you there!