8/30/2011

Analysis: Eternal Warrior

I've come to realize that Eternal Warrior is such a game-breaking USR. And probably my biggest annoyance of playing the game. There's few things I can think of, in 40K's game mechanics, that bother me as much as Eternal Warrior.

I hate, hate, hate having to whittle down three- or four-wound units that typically have incredible armor/invulnerable saves to begin with. Does Games Workshop even realize how difficult it is to land a shot, inflict a wound, and have the opponent fail his save?


The worst part about Eternal Warrior is it's typically only granted to special characters. There are rare exceptions though, such as Daemon Princes. It can't be taken as an upgrade choice either, so if you plan on making your own badass Chapter Master or Chaos Lord or Autarch or Warboss or Hive Tyrant then you're out of luck.

Whenever I see an Eternal Warrior model on the table, I have to make a choice: Focus firepower at it or completely ignore it.

Considering the only way to kill an Eternal Warrior creature is to target the majority of your shots at it and hope for the best, while the rest of your opponent's army moves in on you unopposed, I usually choose to ignore it for as long as possible. And then, once I've destroyed most of my enemy's forces, that one remaining Eternal Warrior model is left unscratched and kills off my army unit-by-unit in close combats.

So here are my solutions: Rather than completely negating Instant Death, Eternal Warrior should either A) provide a 2+ invulnerable save or B) allow the unit to re-roll any failed saves. That way, they retain their longevity on the battlefield while there's still a chance they can be killed off with a super lucky shot from the proper weapon. And even if we have to pay 100 points for the USR, give us the option to do so!

8/09/2011

Round Six: Pizza is Good

At last, the Summer League is over. I'm both disappointed and relieved.

Disappointed because my team didn't win any games. The closest we got to winning was my one draw. And relieved because now I can actually stray on the occasional Tuesday night and stay home if I feel lazy. I can finally focus more on my models and less on any upcoming games.

Deployment... we all had so many reserves!
But anyway. The final game of the league was insane. Three boards linked together, a bunch of special rules (IE, infiltrating from one table to another but can't return; teleporting from one table randomly onto another or back on itself, each player having his own secret goals, capturing a frig-load of objectives, etc.).

My team was creamed. I am quite proud though, considering my force was able to hold its own pretty well against Grey Knights until they were reinforced by another player's Grey Knights. I was able to get some assistance from a couple of Daemons units, but it wasn't enough to change the tide.

That's all, folks!
The pizza was Papa Gino's, and it was delicious. Having spent $20 to get into the Summer League, I figured I'd try to get my money's worth and had four slices and a can of Mountain Dew (still not a $20 value but made me feel slightly better about my horrendous losses).

Trophies, awards and gift certificates were given out at the end of the night. My team got an award for "Most Dedicated Team", and my teammate Dan took home the trophy for "Best Sportsman".

For now, I'm going to take it easy. Since the league is over I can chill out and relax, and work casually on my models at a leisurely pace. Feels good.

8/02/2011

Round Five: No Chance

Guess what! Yup, another loss. Both Daniel and I got massacred. I was tabled by the end of turn four by Imperial Guard.

"Open fire!"
I did manage to blow up a tank and a kill off a Command Squad though. Aside from that, I didn't stand much of a chance to begin with.

In my defense, I used the exact same anti-Ork list as last week. Go on, ask me why I didn't take any anti-mech.

First, I just don't care anymore. It's at the point now in the league where my team hasn't won a single game, and we're in dead last. There's no chance of making a comeback, so I simply wanted to see how long my force could last unprepared against mechanized Guard.

And second, my opponent Willem is almost impossible to beat. He just builds spammy, tank-heavy lists that are practically unstoppable.

Next week is the final game for our team in the Summer League. I believe there will also be a pizza party, so that's about the only thing to look forward to for me.

I'm not a sore loser, but I certainly won't be doing another league/tournament again. If it was free, I wouldn't be so bothered by it. But I paid $20 to get in, and now I see what a waste it was. Oh well. You live and you learn, right?