Late last night I finished one of my bolter-wielding sergeants. I got to use him in a game today, which I ended up losing.

It was a 2,000pts match against Black Templars. Their independent characters are seriously nasty units. My real downfall was basically forgetting a bunch of special rules (like my commander's orbital bombardment), and to do certain things (like shoot with my assault squad and charge with them).

Three of my models broke tonight, too. One of my assault marines fell onto the floor, and busted at the torso and his backpack popped off. It was a rather clean break, which was so easy to fix. My Land Speeder Typhoon's antennae snapped off, as well as one of its missile launchers, which sucked, so I had to reattach those. And another Land Speeder's ball socket for the stand broke right down the middle.

I've repaired all of them... I hope. The Land Speeders are my biggest worries, as those are some tough fixes.

Eh, now to work on another sergeant and some other models (Terminators, mostly). I am contemplating getting a Land Raider Crusader though, considering I have $10 worth of gift certificates for the Whiz. Although, I still want to do some terrain in the meantime.

Anyway. We'll see what happens.


O' Death

After a long, long time playing my Assault Squad with the same configuration, I've finally realized its major weakness: lack of a power weapon.

Sergeant Zack
Sure, it holds its own in melee and ties units up for a turn or two, but it doesn't really seem to do much against monstrous creatures or independent characters. And why? Because it had always consisted solely of chainswords.

But not anymore. After some surgery, I removed the sergeant's chainsword and replaced it with a power sword. The conversion was nearly flawless. I always get so nervous doing such operations, but the end result is usually worth it.

Now though, my squad can actually do more damage for an additional 15 points. And yes, I didn't give him a power fist because it's an additional 10 points for what I consider essentially a tar pit unit. Plus I hate power fists.

Tonight I did manage to get a game against Jesse's Chaos Marines though, and our annihilation match ended in a draw. It was a close battle, initially Jesse had the lead by three more kill points than me. The table turned about halfway through, though, and I got some lucky kills.

Oh, and I also earned a $5 gift certificate at the Whiz, so I hope to apply that to a purchase soon too.

Until next week!



After a week from Hell (lost my computer, car, and second job), I'm finally back on track. And to make the comeback relatively better I won tonight's game at the Whiz. Unfortunately, I went slightly unprepared and completely forgot to bring my camera.

But here's the details: In a spearhead annihilation match, the Red Dragons went up against a splinter fleet of Tyranids. It was probably one of the best games I've performed in, tactically speaking, in a while.

My opponent brought a Hive Tyrant, Tyrant Guard, Hive Guard, Carnifex, two squads of four Warriors, about two dozen Hormagaunts, and a Death Leaper.

By turn five, I had killed all but three of the Warriors, the Tyrant and its Guard.

Just massed amounts of firepower was my trick, and allocating target priority appropriately.

Right now I'm working on painting up some more sergeants, as I have too many equipped with chainswords. I strongly prefer to play WYSIWYG, and I only have two sergeants that have standard bolters. The other four or five all have bolt pistols and chainswords. One of the models is halfway done, but I'm pretty sure I'll make a couple more just to be safe.

I've been too busy lately to do anymore terrain work, but I still hope to get some of that done soon. I absolutely love terrain, quite possibly more than the actual figures themselves. Once I get free time again, I can guarantee there will be some progression on them.

I'll update again next week (probably).