Time for a status update on here. I had to work on V-Day, and this upcoming Sunday I'm also working, so it seems it'll be at least another week before I can get back to gaming.

Ironically, this is actually a good thing because I need time to paint.

My coworker, Rich, has sucked me into the World of Warcraft TCG, and I've been slightly sidetracked with that. In addition, my friend Dave has helped me get back into Guild Wars by kicking my Fallout 3 addiction.

Despite juggling these games, I've still been painting my Drop Pod for the past week. Doing coat after coat of red is really irritating, but it's progressing. I know that this unit is what my army needs. It really is the missing piece of the puzzle.

In other hobby news, I've recently been contemplating conversions with the release of the new Ironclad Dreadnought and the upcoming Venerable Dreadnought. I love Dreadnoughts in general, but the bits on these sprues are so tempting. I absolutely love the Ironclad's chainfist and the Venerable's powerfist. Plus the Venerable has three new badass heads that are interchangeable with standard Marines!

If only I had more time and money...



I did two games today. I've never done so poorly in battle before. It was absolutely atrocious.

First, I played a 1,000-point Seize Ground match against Chris's Chaos Space Marines.

The deployment was Dawn of War, which was fine, but I'm so used to Annihilation matches that I didn't select my force very well for capturing objectives.

Also, I made a bad decision by putting my Chapter Master on the table as my initial HQ choice, rather than my Librarian.

There were three objectives on the table, and I got to go first. I had two objectives captured, whereas Chris had only one... and then his winged Daemon Prince flew in and single-handedly obliterated all three squads of my troops within four turns.

Ending score was 2-0 (one objective went uncontrolled).

The second game was against my nemesis, Josh and his Eldar. This was almost equally pathetic in my performance. Deployment was Dawn of War again, and the scenario was Annihilation. At 1,000 points, I really didn't have much to work with. And it showed.

Almost all my shots missed, and Josh's Fire Prisms slaughtered entire squads of my Marines. Just one of his shots, for example, vaporized nine Marines in a 10-man squad.

The final score was 5-1 (KP).

I'm definitely not happy with the results today. My army's performance was horrible. My unit selection was also bad. And I learned that I'm certainly not good at all with 1,000-point battles. It's just too restricting. I'm content with 1,500 but I'm comfortable at 2,000 or more.

On the bright side, Josh decided not to move to North Carolina... so this leaves us with ample rematch potential. Also, tomorrow is Rob's birthday so I bought him a blister pack. He chose an Inquisitor Lord from the Daemonhunter range, which is actually a pretty badass model.

I have Wednesday off, so I might go to the Whiz and game again.

Until then, I'm going to re-analyze my performance today and find the errors I made. And continue painting my Drop Pod.


Dukes Up

Tomorrow is game day, and I'm anxious.

There are many components that I'm considering changing or adding in my army list. First, the addition of my Drop Pod. And second, taking my Predator Annihilator and swapping the lascannon sponsons for heavy bolters... or just removing sponsons entirely.

See, the problem I have is my Predator is expensive (anywhere from 130 to 190 points!) and it seems to become a fire magnet the moment the game starts. Usually, it doesn't survive long enough to see turn three.

So I'll be experimenting with heavy bolter sponsons, and no sponsons, to see if this makes it more viable in combat... or at least makes its points back.

You'd think three lascannons (one of them twin-linked), each with a Strength 9 shot and 83% chance of hitting (3+ on D6), would be able to actually damage an opponent's vehicle. Most of the time, it barely makes a dent.

So my first priority is to work on my Predator, which is clearly the weakest link right now in my army.

My Dreadnoughts have performed pretty well, but I don't ask much of them anyway. They're fairly expensive, but have so much to offer on the battlefield: good WS/BS; can carry an array of heavy weapons, move their full 6" and still be able to fire them all; able to Run; have a Strength 10 powerfist, not to mention all enemy close combat attacks are made against its front armor. Their only weakness is their relatively low armor values (12/12/10).

I'm going to try different tactics tomorrow, so we'll see how it goes. I think Josh will be there, and it'll be his last day before moving to North Carolina. Hopefully we can get a game in... I just want to win once against his Eldar. Just once.


Let the Blood Rain

Lucky for me, my work schedule for next week has been posted and I have Sunday off again. It looks like I'll be at the Whiz this weekend.

If there's one thing I learned from my game with Rob, it's that I really need some kind of deep striking unit. And so, my Drop Pod awaits completion.

But unfortunately, this past week I've been too focused on Fallout 3 and haven't touched my Drop Pod much, if at all. It needs so many coats of paint... it's difficult finding the motivation and effort to start.

I'm sure the drive to finish will hit me soon.

Tomorrow night after work, I'll start the lower portion of the Drop Pod. I doubt it'll be done by Sunday, but I need to get it completed... or I'll just end up getting mowed down.